---
title: "KIRUK"
description: "Experimental portfolio with era shells, games, 3D, and AI chat — design tools as the product"
---

# KIRUK

> Experimental portfolio with era shells, games, 3D, and AI chat — design tools as the product

| | |
| --- | --- |
| Role | Design Engineer |
| When | 2024, ongoing |
| Kind | Web |
| State | In progress |

This portfolio is itself a product experiment: hand-drawn aesthetics, era-themed shells, arcade games, Three.js moments, and an AI assistant — a living proof that design engineering can be playful, data-driven, and shipped.

## What I built

- Era-themed visual time travel
- Interactive scribble drawing
- AI chat assistant
- Arcade games in the footer
- Data-driven content layer

## Impact

### Hard parts

- Balancing creativity with usability
- One data layer feeding many visual eras
- Performance with 3D and motion

### What it taught

- Portfolio as design tool
- Experimental UX that still ships
- Single source of truth architecture

## Stack

Next.js, Three.js, Framer Motion, TypeScript, Tailwind CSS

## On the 1970 tube

In the site's 1970 era this work plays as a small moving picture. An eye blinks and looks around; it follows the pointer.

## Links

- [Live site](https://kiruk.in)
- [Source](https://github.com/arunkumaarsrinivasan)
- [This work on the site](https://www.kiruk.in/work/portfolio-v3)
- [All work, as markdown](https://www.kiruk.in/work.md)
