---
title: "PeopleGamez"
description: "Interactive gamified experiences for HR platforms through research, flows, and 100+ game assets"
---

# PeopleGamez

> Interactive gamified experiences for HR platforms through research, flows, and 100+ game assets

| | |
| --- | --- |
| Role | Interaction Design Intern |
| When | 2022, 3 months |
| Kind | Design |
| State | Completed |

Designed interactive gamified experiences for HR platforms through user research and storyboard analysis. Developed user flows, interaction models, 100+ game assets, and performance report dashboards. Created design system, report templates, and data visualization standards while delivering comprehensive interaction design documentation and prototypes with product and engineering collaboration for enhanced employee retention.

## What I built

- Gamified HR experiences (4Plantz, Motivuz, and more)
- 100+ game assets and interaction models
- Performance report dashboards
- Design system and report templates

## Impact

### Hard parts

- Making HR workflows playful without losing professionalism
- Employee retention through game mechanics
- Cross-functional prototype delivery

### What it taught

- Gamification for enterprise HR
- Storyboard-driven interaction design
- Dashboard and data viz standards

## Stack

Figma, Gamification, User Flows, Interaction Design, Data Visualization

## On the 1970 tube

In the site's 1970 era this work plays as a small moving picture. A small ball game keeps score; the paddle follows the pointer.

## Links

- [Live site](https://peoplegamez.com)
- [This work on the site](https://www.kiruk.in/work/peoplegamez-hr)
- [All work, as markdown](https://www.kiruk.in/work.md)
